Classic Snake game for RETRO
main.cpp@0:5160597f3364, 2015-01-12 (annotated)
- Committer:
- Architect
- Date:
- Mon Jan 12 20:18:06 2015 +0000
- Revision:
- 0:5160597f3364
- Child:
- 1:52a4c894086e
Initial check-in for the classic Snake game
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Architect | 0:5160597f3364 | 1 | #include "mbed.h" |
Architect | 0:5160597f3364 | 2 | #include "DisplayN18.h" |
Architect | 0:5160597f3364 | 3 | #include "Timer.h" |
Architect | 0:5160597f3364 | 4 | #include "USBSerial.h" |
Architect | 0:5160597f3364 | 5 | |
Architect | 0:5160597f3364 | 6 | //Display is 128x160 |
Architect | 0:5160597f3364 | 7 | #define SQUARE_SIZE 3 |
Architect | 0:5160597f3364 | 8 | #define COLUMNS 40 |
Architect | 0:5160597f3364 | 9 | #define ROWS 32 |
Architect | 0:5160597f3364 | 10 | |
Architect | 0:5160597f3364 | 11 | USBSerial serial; |
Architect | 0:5160597f3364 | 12 | |
Architect | 0:5160597f3364 | 13 | DigitalIn left(P0_14, PullUp); |
Architect | 0:5160597f3364 | 14 | DigitalIn right(P0_11, PullUp); |
Architect | 0:5160597f3364 | 15 | DigitalIn down(P0_12, PullUp); |
Architect | 0:5160597f3364 | 16 | DigitalIn up(P0_13, PullUp); |
Architect | 0:5160597f3364 | 17 | DigitalIn square(P0_16, PullUp); |
Architect | 0:5160597f3364 | 18 | DigitalIn circle(P0_1, PullUp); |
Architect | 0:5160597f3364 | 19 | |
Architect | 0:5160597f3364 | 20 | DisplayN18 disp; |
Architect | 0:5160597f3364 | 21 | |
Architect | 0:5160597f3364 | 22 | char width = 160; |
Architect | 0:5160597f3364 | 23 | char height = 128; |
Architect | 0:5160597f3364 | 24 | |
Architect | 0:5160597f3364 | 25 | short snake_body[256]; |
Architect | 0:5160597f3364 | 26 | short snake_length = 3; |
Architect | 0:5160597f3364 | 27 | |
Architect | 0:5160597f3364 | 28 | char LEFT = 0; |
Architect | 0:5160597f3364 | 29 | char RIGHT = 1; |
Architect | 0:5160597f3364 | 30 | char UP = 2; |
Architect | 0:5160597f3364 | 31 | char DOWN = 3; |
Architect | 0:5160597f3364 | 32 | |
Architect | 0:5160597f3364 | 33 | char snake_direction = LEFT; |
Architect | 0:5160597f3364 | 34 | |
Architect | 0:5160597f3364 | 35 | char bonus_x, bonus_y; |
Architect | 0:5160597f3364 | 36 | |
Architect | 0:5160597f3364 | 37 | unsigned long loopStartTime = 0; |
Architect | 0:5160597f3364 | 38 | |
Architect | 0:5160597f3364 | 39 | void checkButtons() |
Architect | 0:5160597f3364 | 40 | { |
Architect | 0:5160597f3364 | 41 | int buttonState = left.read(); |
Architect | 0:5160597f3364 | 42 | |
Architect | 0:5160597f3364 | 43 | if( buttonState == 0 ) |
Architect | 0:5160597f3364 | 44 | { |
Architect | 0:5160597f3364 | 45 | snake_direction = LEFT; |
Architect | 0:5160597f3364 | 46 | |
Architect | 0:5160597f3364 | 47 | return; |
Architect | 0:5160597f3364 | 48 | } |
Architect | 0:5160597f3364 | 49 | |
Architect | 0:5160597f3364 | 50 | buttonState = right.read(); |
Architect | 0:5160597f3364 | 51 | |
Architect | 0:5160597f3364 | 52 | |
Architect | 0:5160597f3364 | 53 | if( buttonState == 0 ) |
Architect | 0:5160597f3364 | 54 | { |
Architect | 0:5160597f3364 | 55 | snake_direction = RIGHT; |
Architect | 0:5160597f3364 | 56 | |
Architect | 0:5160597f3364 | 57 | return; |
Architect | 0:5160597f3364 | 58 | } |
Architect | 0:5160597f3364 | 59 | |
Architect | 0:5160597f3364 | 60 | buttonState = up.read(); |
Architect | 0:5160597f3364 | 61 | |
Architect | 0:5160597f3364 | 62 | |
Architect | 0:5160597f3364 | 63 | if( buttonState == 0 ) |
Architect | 0:5160597f3364 | 64 | { |
Architect | 0:5160597f3364 | 65 | snake_direction = UP; |
Architect | 0:5160597f3364 | 66 | |
Architect | 0:5160597f3364 | 67 | return; |
Architect | 0:5160597f3364 | 68 | } |
Architect | 0:5160597f3364 | 69 | |
Architect | 0:5160597f3364 | 70 | buttonState = down.read(); |
Architect | 0:5160597f3364 | 71 | |
Architect | 0:5160597f3364 | 72 | |
Architect | 0:5160597f3364 | 73 | if( buttonState == 0 ) |
Architect | 0:5160597f3364 | 74 | { |
Architect | 0:5160597f3364 | 75 | snake_direction = DOWN; |
Architect | 0:5160597f3364 | 76 | |
Architect | 0:5160597f3364 | 77 | |
Architect | 0:5160597f3364 | 78 | return; |
Architect | 0:5160597f3364 | 79 | } |
Architect | 0:5160597f3364 | 80 | |
Architect | 0:5160597f3364 | 81 | buttonState = square.read(); |
Architect | 0:5160597f3364 | 82 | |
Architect | 0:5160597f3364 | 83 | if( buttonState == 0 ) |
Architect | 0:5160597f3364 | 84 | { |
Architect | 0:5160597f3364 | 85 | |
Architect | 0:5160597f3364 | 86 | } |
Architect | 0:5160597f3364 | 87 | |
Architect | 0:5160597f3364 | 88 | } |
Architect | 0:5160597f3364 | 89 | |
Architect | 0:5160597f3364 | 90 | bool move_snake() |
Architect | 0:5160597f3364 | 91 | { |
Architect | 0:5160597f3364 | 92 | //"Erase" tale here |
Architect | 0:5160597f3364 | 93 | disp.fillRect( (snake_body[snake_length - 1] >> 8) * (SQUARE_SIZE + 1) , (snake_body[snake_length - 1] & 0x00FF)* (SQUARE_SIZE + 1) , SQUARE_SIZE, SQUARE_SIZE, DisplayN18::rgbToShort(0, 0, 0)); |
Architect | 0:5160597f3364 | 94 | |
Architect | 0:5160597f3364 | 95 | for (int i = snake_length - 1; i > 0; i--) |
Architect | 0:5160597f3364 | 96 | snake_body[i] = snake_body[i-1]; |
Architect | 0:5160597f3364 | 97 | |
Architect | 0:5160597f3364 | 98 | int headX = snake_body[0]>>8; |
Architect | 0:5160597f3364 | 99 | int headY = snake_body[0]&0x00FF; |
Architect | 0:5160597f3364 | 100 | |
Architect | 0:5160597f3364 | 101 | switch (snake_direction) |
Architect | 0:5160597f3364 | 102 | { |
Architect | 0:5160597f3364 | 103 | case 0: |
Architect | 0:5160597f3364 | 104 | headX -= 1; |
Architect | 0:5160597f3364 | 105 | break; |
Architect | 0:5160597f3364 | 106 | case 1: |
Architect | 0:5160597f3364 | 107 | headX += 1; |
Architect | 0:5160597f3364 | 108 | break; |
Architect | 0:5160597f3364 | 109 | case 2: |
Architect | 0:5160597f3364 | 110 | headY -= 1; |
Architect | 0:5160597f3364 | 111 | break; |
Architect | 0:5160597f3364 | 112 | case 3: |
Architect | 0:5160597f3364 | 113 | headY += 1; |
Architect | 0:5160597f3364 | 114 | break; |
Architect | 0:5160597f3364 | 115 | } |
Architect | 0:5160597f3364 | 116 | |
Architect | 0:5160597f3364 | 117 | if (headX < 0) |
Architect | 0:5160597f3364 | 118 | headX = COLUMNS-1; |
Architect | 0:5160597f3364 | 119 | |
Architect | 0:5160597f3364 | 120 | if (headX >= COLUMNS ) |
Architect | 0:5160597f3364 | 121 | headX = 0; |
Architect | 0:5160597f3364 | 122 | |
Architect | 0:5160597f3364 | 123 | if (headY < 0) |
Architect | 0:5160597f3364 | 124 | headY = ROWS-1; |
Architect | 0:5160597f3364 | 125 | |
Architect | 0:5160597f3364 | 126 | if (headY >= ROWS) |
Architect | 0:5160597f3364 | 127 | headY = 0; |
Architect | 0:5160597f3364 | 128 | |
Architect | 0:5160597f3364 | 129 | snake_body[0] = headX<<8|headY; |
Architect | 0:5160597f3364 | 130 | |
Architect | 0:5160597f3364 | 131 | for (int i = 1; i < snake_length - 1; i++) |
Architect | 0:5160597f3364 | 132 | { |
Architect | 0:5160597f3364 | 133 | if (headX == (snake_body[i]>>8) && headY == (snake_body[i] & 0x00FF)) |
Architect | 0:5160597f3364 | 134 | return true; |
Architect | 0:5160597f3364 | 135 | } |
Architect | 0:5160597f3364 | 136 | |
Architect | 0:5160597f3364 | 137 | return false; |
Architect | 0:5160597f3364 | 138 | } |
Architect | 0:5160597f3364 | 139 | |
Architect | 0:5160597f3364 | 140 | void new_bonus() |
Architect | 0:5160597f3364 | 141 | { |
Architect | 0:5160597f3364 | 142 | bonus_x = rand()%COLUMNS; |
Architect | 0:5160597f3364 | 143 | bonus_y = rand()%ROWS; |
Architect | 0:5160597f3364 | 144 | } |
Architect | 0:5160597f3364 | 145 | |
Architect | 0:5160597f3364 | 146 | void draw_snake() |
Architect | 0:5160597f3364 | 147 | { |
Architect | 0:5160597f3364 | 148 | char x, y; |
Architect | 0:5160597f3364 | 149 | for( int i = 0; i< snake_length; i++ ) |
Architect | 0:5160597f3364 | 150 | { |
Architect | 0:5160597f3364 | 151 | x= (snake_body[i] >> 8) * (SQUARE_SIZE + 1); |
Architect | 0:5160597f3364 | 152 | y= (snake_body[i] & 0x00FF)* (SQUARE_SIZE + 1); |
Architect | 0:5160597f3364 | 153 | disp.fillRect( x , y , SQUARE_SIZE, SQUARE_SIZE, DisplayN18::Yellow); |
Architect | 0:5160597f3364 | 154 | } |
Architect | 0:5160597f3364 | 155 | } |
Architect | 0:5160597f3364 | 156 | |
Architect | 0:5160597f3364 | 157 | void draw_bonus() |
Architect | 0:5160597f3364 | 158 | { |
Architect | 0:5160597f3364 | 159 | disp.fillRect( bonus_x*(SQUARE_SIZE+1) , bonus_y*(SQUARE_SIZE+1) , SQUARE_SIZE, SQUARE_SIZE, DisplayN18::rgbToShort(0, 0, 255)); |
Architect | 0:5160597f3364 | 160 | } |
Architect | 0:5160597f3364 | 161 | |
Architect | 0:5160597f3364 | 162 | void render() |
Architect | 0:5160597f3364 | 163 | { |
Architect | 0:5160597f3364 | 164 | draw_snake(); |
Architect | 0:5160597f3364 | 165 | draw_bonus(); |
Architect | 0:5160597f3364 | 166 | } |
Architect | 0:5160597f3364 | 167 | |
Architect | 0:5160597f3364 | 168 | void reset_game() |
Architect | 0:5160597f3364 | 169 | { |
Architect | 0:5160597f3364 | 170 | char startX = 15; |
Architect | 0:5160597f3364 | 171 | char startY = 20; |
Architect | 0:5160597f3364 | 172 | |
Architect | 0:5160597f3364 | 173 | snake_body[0] = startX << 8 | startY; |
Architect | 0:5160597f3364 | 174 | snake_body[1] = (startX) << 8 | (startY+1); |
Architect | 0:5160597f3364 | 175 | snake_body[2] = (startX) << 8 | (startY+2); |
Architect | 0:5160597f3364 | 176 | snake_length = 3; |
Architect | 0:5160597f3364 | 177 | |
Architect | 0:5160597f3364 | 178 | new_bonus(); |
Architect | 0:5160597f3364 | 179 | |
Architect | 0:5160597f3364 | 180 | loopStartTime = 0; |
Architect | 0:5160597f3364 | 181 | |
Architect | 0:5160597f3364 | 182 | snake_direction = LEFT; |
Architect | 0:5160597f3364 | 183 | |
Architect | 0:5160597f3364 | 184 | render(); |
Architect | 0:5160597f3364 | 185 | } |
Architect | 0:5160597f3364 | 186 | |
Architect | 0:5160597f3364 | 187 | |
Architect | 0:5160597f3364 | 188 | |
Architect | 0:5160597f3364 | 189 | void clear_field() |
Architect | 0:5160597f3364 | 190 | { |
Architect | 0:5160597f3364 | 191 | char x, y; |
Architect | 0:5160597f3364 | 192 | for( int i = 0; i< snake_length; i++ ) |
Architect | 0:5160597f3364 | 193 | { |
Architect | 0:5160597f3364 | 194 | x= (snake_body[i] >> 8) * (SQUARE_SIZE + 1); |
Architect | 0:5160597f3364 | 195 | y= (snake_body[i] & 0x00FF)* (SQUARE_SIZE + 1); |
Architect | 0:5160597f3364 | 196 | disp.fillRect( x , y , SQUARE_SIZE, SQUARE_SIZE, DisplayN18::rgbToShort(0, 0, 0)); |
Architect | 0:5160597f3364 | 197 | } |
Architect | 0:5160597f3364 | 198 | |
Architect | 0:5160597f3364 | 199 | disp.fillRect( bonus_x*(SQUARE_SIZE+1) , bonus_y*(SQUARE_SIZE+1) , SQUARE_SIZE, SQUARE_SIZE, DisplayN18::rgbToShort(0, 0, 0)); |
Architect | 0:5160597f3364 | 200 | } |
Architect | 0:5160597f3364 | 201 | |
Architect | 0:5160597f3364 | 202 | |
Architect | 0:5160597f3364 | 203 | main() |
Architect | 0:5160597f3364 | 204 | { |
Architect | 0:5160597f3364 | 205 | |
Architect | 0:5160597f3364 | 206 | |
Architect | 0:5160597f3364 | 207 | AnalogIn ain(P0_15); |
Architect | 0:5160597f3364 | 208 | |
Architect | 0:5160597f3364 | 209 | disp.clear(); |
Architect | 0:5160597f3364 | 210 | |
Architect | 0:5160597f3364 | 211 | DigitalOut led1(LED1, false); |
Architect | 0:5160597f3364 | 212 | |
Architect | 0:5160597f3364 | 213 | srand(ain.read_u16()); |
Architect | 0:5160597f3364 | 214 | |
Architect | 0:5160597f3364 | 215 | |
Architect | 0:5160597f3364 | 216 | Timer timer; |
Architect | 0:5160597f3364 | 217 | |
Architect | 0:5160597f3364 | 218 | timer.start(); |
Architect | 0:5160597f3364 | 219 | |
Architect | 0:5160597f3364 | 220 | int loopStartTime = timer.read_ms(); |
Architect | 0:5160597f3364 | 221 | while (true) |
Architect | 0:5160597f3364 | 222 | { |
Architect | 0:5160597f3364 | 223 | checkButtons(); |
Architect | 0:5160597f3364 | 224 | if( timer.read_ms() - loopStartTime > 200 ) |
Architect | 0:5160597f3364 | 225 | { |
Architect | 0:5160597f3364 | 226 | if( move_snake() ) |
Architect | 0:5160597f3364 | 227 | { |
Architect | 0:5160597f3364 | 228 | clear_field(); |
Architect | 0:5160597f3364 | 229 | reset_game(); |
Architect | 0:5160597f3364 | 230 | //return; |
Architect | 0:5160597f3364 | 231 | } |
Architect | 0:5160597f3364 | 232 | |
Architect | 0:5160597f3364 | 233 | int headX = snake_body[0]>>8; |
Architect | 0:5160597f3364 | 234 | int headY = snake_body[0]&0x00FF; |
Architect | 0:5160597f3364 | 235 | |
Architect | 0:5160597f3364 | 236 | if (headX == bonus_x && headY == bonus_y) |
Architect | 0:5160597f3364 | 237 | { |
Architect | 0:5160597f3364 | 238 | snake_body[snake_length++] = snake_body[snake_length-1]; |
Architect | 0:5160597f3364 | 239 | snake_body[snake_length++] = snake_body[snake_length-1]; |
Architect | 0:5160597f3364 | 240 | |
Architect | 0:5160597f3364 | 241 | new_bonus(); |
Architect | 0:5160597f3364 | 242 | } |
Architect | 0:5160597f3364 | 243 | render(); |
Architect | 0:5160597f3364 | 244 | |
Architect | 0:5160597f3364 | 245 | loopStartTime = timer.read_ms(); |
Architect | 0:5160597f3364 | 246 | } |
Architect | 0:5160597f3364 | 247 | } |
Architect | 0:5160597f3364 | 248 | } |
Architect | 0:5160597f3364 | 249 | |
Architect | 0:5160597f3364 | 250 |