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deblurring.hpp
00001 /*M/////////////////////////////////////////////////////////////////////////////////////// 00002 // 00003 // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. 00004 // 00005 // By downloading, copying, installing or using the software you agree to this license. 00006 // If you do not agree to this license, do not download, install, 00007 // copy or use the software. 00008 // 00009 // 00010 // License Agreement 00011 // For Open Source Computer Vision Library 00012 // 00013 // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. 00014 // Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved. 00015 // Third party copyrights are property of their respective owners. 00016 // 00017 // Redistribution and use in source and binary forms, with or without modification, 00018 // are permitted provided that the following conditions are met: 00019 // 00020 // * Redistribution's of source code must retain the above copyright notice, 00021 // this list of conditions and the following disclaimer. 00022 // 00023 // * Redistribution's in binary form must reproduce the above copyright notice, 00024 // this list of conditions and the following disclaimer in the documentation 00025 // and/or other materials provided with the distribution. 00026 // 00027 // * The name of the copyright holders may not be used to endorse or promote products 00028 // derived from this software without specific prior written permission. 00029 // 00030 // This software is provided by the copyright holders and contributors "as is" and 00031 // any express or implied warranties, including, but not limited to, the implied 00032 // warranties of merchantability and fitness for a particular purpose are disclaimed. 00033 // In no event shall the Intel Corporation or contributors be liable for any direct, 00034 // indirect, incidental, special, exemplary, or consequential damages 00035 // (including, but not limited to, procurement of substitute goods or services; 00036 // loss of use, data, or profits; or business interruption) however caused 00037 // and on any theory of liability, whether in contract, strict liability, 00038 // or tort (including negligence or otherwise) arising in any way out of 00039 // the use of this software, even if advised of the possibility of such damage. 00040 // 00041 //M*/ 00042 00043 #ifndef __OPENCV_VIDEOSTAB_DEBLURRING_HPP__ 00044 #define __OPENCV_VIDEOSTAB_DEBLURRING_HPP__ 00045 00046 #include <vector> 00047 #include "opencv2/core.hpp" 00048 00049 namespace cv 00050 { 00051 namespace videostab 00052 { 00053 00054 //! @addtogroup videostab 00055 //! @{ 00056 00057 CV_EXPORTS float calcBlurriness(const Mat &frame); 00058 00059 class CV_EXPORTS DeblurerBase 00060 { 00061 public: 00062 DeblurerBase() : radius_(0), frames_(0), motions_(0), blurrinessRates_(0) {} 00063 00064 virtual ~DeblurerBase() {} 00065 00066 virtual void setRadius(int val) { radius_ = val; } 00067 virtual int radius() const { return radius_; } 00068 00069 virtual void deblur(int idx, Mat &frame) = 0; 00070 00071 00072 // data from stabilizer 00073 00074 virtual void setFrames(const std::vector<Mat> &val) { frames_ = &val; } 00075 virtual const std::vector<Mat>& frames() const { return *frames_; } 00076 00077 virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; } 00078 virtual const std::vector<Mat>& motions() const { return *motions_; } 00079 00080 virtual void setBlurrinessRates(const std::vector<float> &val) { blurrinessRates_ = &val; } 00081 virtual const std::vector<float>& blurrinessRates() const { return *blurrinessRates_; } 00082 00083 protected: 00084 int radius_; 00085 const std::vector<Mat> *frames_; 00086 const std::vector<Mat> *motions_; 00087 const std::vector<float> *blurrinessRates_; 00088 }; 00089 00090 class CV_EXPORTS NullDeblurer : public DeblurerBase 00091 { 00092 public: 00093 virtual void deblur(int /*idx*/, Mat &/*frame*/) {} 00094 }; 00095 00096 class CV_EXPORTS WeightingDeblurer : public DeblurerBase 00097 { 00098 public: 00099 WeightingDeblurer(); 00100 00101 void setSensitivity(float val) { sensitivity_ = val; } 00102 float sensitivity() const { return sensitivity_; } 00103 00104 virtual void deblur(int idx, Mat &frame); 00105 00106 private: 00107 float sensitivity_; 00108 Mat_<float> bSum_, gSum_, rSum_, wSum_; 00109 }; 00110 00111 //! @} 00112 00113 } // namespace videostab 00114 } // namespace cv 00115 00116 #endif 00117
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