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deblurring.hpp

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00042 
00043 #ifndef __OPENCV_VIDEOSTAB_DEBLURRING_HPP__
00044 #define __OPENCV_VIDEOSTAB_DEBLURRING_HPP__
00045 
00046 #include <vector>
00047 #include "opencv2/core.hpp"
00048 
00049 namespace cv
00050 {
00051 namespace videostab
00052 {
00053 
00054 //! @addtogroup videostab
00055 //! @{
00056 
00057 CV_EXPORTS float calcBlurriness(const Mat &frame);
00058 
00059 class CV_EXPORTS DeblurerBase
00060 {
00061 public:
00062     DeblurerBase() : radius_(0), frames_(0), motions_(0), blurrinessRates_(0) {}
00063 
00064     virtual ~DeblurerBase() {}
00065 
00066     virtual void setRadius(int val) { radius_ = val; }
00067     virtual int radius() const { return radius_; }
00068 
00069     virtual void deblur(int idx, Mat &frame) = 0;
00070 
00071 
00072     // data from stabilizer
00073 
00074     virtual void setFrames(const std::vector<Mat> &val) { frames_ = &val; }
00075     virtual const std::vector<Mat>& frames() const { return *frames_; }
00076 
00077     virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
00078     virtual const std::vector<Mat>& motions() const { return *motions_; }
00079 
00080     virtual void setBlurrinessRates(const std::vector<float> &val) { blurrinessRates_ = &val; }
00081     virtual const std::vector<float>& blurrinessRates() const { return *blurrinessRates_; }
00082 
00083 protected:
00084     int radius_;
00085     const std::vector<Mat> *frames_;
00086     const std::vector<Mat> *motions_;
00087     const std::vector<float> *blurrinessRates_;
00088 };
00089 
00090 class CV_EXPORTS NullDeblurer : public DeblurerBase
00091 {
00092 public:
00093     virtual void deblur(int /*idx*/, Mat &/*frame*/) {}
00094 };
00095 
00096 class CV_EXPORTS WeightingDeblurer : public DeblurerBase
00097 {
00098 public:
00099     WeightingDeblurer();
00100 
00101     void setSensitivity(float val) { sensitivity_ = val; }
00102     float sensitivity() const { return sensitivity_; }
00103 
00104     virtual void deblur(int idx, Mat &frame);
00105 
00106 private:
00107     float sensitivity_;
00108     Mat_<float> bSum_, gSum_, rSum_, wSum_;
00109 };
00110 
00111 //! @}
00112 
00113 } // namespace videostab
00114 } // namespace cv
00115 
00116 #endif
00117