NerfUS game coordinator for the Nerf gun firing range
Dependencies: HardwareInterface mbed-rtos mbed
Fork of NerfUS by
source/GameModes/PrecisionMode.cpp
- Committer:
- Ismael Balafrej
- Date:
- 2017-03-17
- Branch:
- PlayableGame
- Revision:
- 17:48474266a361
- Child:
- 18:469c8b2a9af9
File content as of revision 17:48474266a361:
#include "PrecisionMode.hpp" TargetInfo PrecisionMode::GetNextTarget() { if (numberOfRounds-- == 0) { return NULL; } TargetInfo new_target; currentTarget = (currentTarget + 1) % NUMBER_OF_TARGETS; new_target.id = currentTarget; new_target.type = TARGET_TYPE_ENEMY; new_target.timeout_ms = 30000; //30 seconds return new_target; } void PrecisionMode::OnTargetHit(int timeTaken) { stats.numberOfHits++; points += 2; } void PrecisionMode::OnTargetMiss() { stats.numberOfMiss++; points -= 5; } GameStats PrecisionMode::GetStats() { //Seems pretty basic... move to PlayableGame class ? //TODO: Complete the stats //stats.timeTaken //stats.averageTimePerTarget return stats; }