NerfUS game coordinator for the Nerf gun firing range
Dependencies: HardwareInterface mbed-rtos mbed
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PrecisionMode.cpp
00001 #include "PrecisionMode.hpp" 00002 00003 TargetInfo * PrecisionMode::GetNextTarget() 00004 { 00005 if (numberOfRounds-- == 0) { 00006 return NULL; 00007 } 00008 TargetInfo * new_target = &((*this->targets)[currentTarget]); 00009 00010 currentTarget = (currentTarget + 1) % this->targets->size(); 00011 new_target->type = TARGET_TYPE_ENEMY; 00012 new_target->timeout_ms = 30000; //30 seconds 00013 00014 return new_target; 00015 } 00016 00017 void PrecisionMode::OnTargetHit(int timeTaken) 00018 { 00019 stats.numberOfHits++; 00020 points += 2; 00021 } 00022 void PrecisionMode::OnTargetMiss() 00023 { 00024 stats.numberOfMiss++; 00025 points -= 5; 00026 } 00027 00028 GameStats PrecisionMode::GetStats() 00029 { 00030 //Seems pretty basic... move to PlayableGame class ? 00031 00032 //TODO: Complete the stats 00033 //stats.timeTaken 00034 //stats.averageTimePerTarget 00035 return stats; 00036 }
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