NerfUS game coordinator for the Nerf gun firing range
Dependencies: HardwareInterface mbed-rtos mbed
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GameCoordinator.cpp
00001 #include "GameCoordinator.hpp" 00002 00003 GameCoordinator::GameCoordinator(RandomNumberGenerator &random_number_generator) : random_number_generator(random_number_generator) 00004 { 00005 PrecisionMode precisionMode(&(this->targets), random_number_generator); 00006 this->gameModes[0] = &precisionMode; 00007 } 00008 00009 std::vector<TargetInfo> GameCoordinator::generate_random_target_course(const int number_of_targets, const int timeout_ms) 00010 { 00011 std::vector<TargetInfo> target_course; 00012 00013 for (int i = 0; i < number_of_targets; ++i) 00014 { 00015 TargetInfo new_target; 00016 00017 new_target.id = random_number_generator.get(0, number_of_targets - 1); 00018 new_target.type = random_number_generator.get(0, 1) == 0 ? TARGET_TYPE_ALLY : TARGET_TYPE_ENEMY; 00019 new_target.timeout_ms = timeout_ms; 00020 00021 target_course.push_back(new_target); 00022 } 00023 00024 return target_course; 00025 }
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