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USBMouseKeyboard
Beta only!
This library is in beta, and only works with the betamode compiler and the beta libraries.
To use these, ensure you have enabled /betamode for the compiler, and that you import these examples as the basis for your experiments to ensure the beta mbed library is pulled in.
The USBMouseKeyboard interface is used to emulate a mouse and a keyboard at the same time over the USB port.
USB pins are available on p31 (D+) and p32 (D-)
Hello World¶
USBMouseKeyboard Hello World
#include "mbed.h" #include "USBMouseKeyboard.h" //Bus of leds BusOut leds(LED1, LED2, LED3); USBMouseKeyboard key_mouse(REL_MOUSE, &leds); int main(void) { while (1) { key_mouse.mediaControl(KEY_VOLUME_DOWN); key_mouse.printf("Hello World from Mbed\r\n"); key_mouse.keyCode('s', KEY_CTRL); key_mouse.move(20, 0); key_mouse.keyCode(KEY_SCROLL_LOCK); wait(1); } }
Import programUSBMouseKeyboard_HelloWorld
USBMouseKeyboard Hello World
API¶
Import library
Public Member Functions |
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USBMouseKeyboard (MOUSE_TYPE mouse_type=REL_MOUSE, uint16_t vendor_id=0x0021, uint16_t product_id=0x0011, uint16_t product_release=0x0001) | |
Constructor.
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bool | update (int16_t x, int16_t y, uint8_t buttons, int8_t z) |
Write a state of the mouse.
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bool | move (int16_t x, int16_t y) |
Move the cursor to (x, y)
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bool | press (uint8_t button) |
Press one or several buttons.
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bool | release (uint8_t button) |
Release one or several buttons.
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bool | doubleClick () |
Double click (MOUSE_LEFT)
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bool | click (uint8_t button) |
Click.
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bool | scroll (int8_t z) |
Scrolling.
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bool | keyCode (uint8_t key, uint8_t modifier=0) |
To send a character defined by a modifier(CTRL, SHIFT, ALT) and the key.
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virtual int | _putc (int c) |
Send a character.
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bool | mediaControl (MEDIA_KEY key) |
Control media keys.
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uint8_t | lockStatus () |
Read status of lock keys.
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bool | send (HID_REPORT *report) |
Send a Report.
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bool | sendNB (HID_REPORT *report) |
Send a Report.
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bool | read (HID_REPORT *report) |
Read a report: blocking.
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bool | readNB (HID_REPORT *report) |
Read a report: non blocking.
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Details¶
You can choose either a relative mouse or an absolute mouse with the keyboard. By default, a USBMouseKeyboard is a relative mouse and a keyboard