Platform game written for the GHI/OutrageousCircuits RETRO game device. Navigate the caves collecting all the pickups and avoiding the creatures and haunted mine carts that patrol the caves. Oh and remember to watch out for the poisonous plants... This game demonstrates the ability to have multiple animated sprites where the sprites can overlap the background environment. See how the player moves past the fence and climbs the wall in the 3rd screen.
Sprite.h
00001 #ifndef __SPRITE_H__ 00002 #define __SPRITE_H__ 00003 00004 class Sprite 00005 { 00006 public: 00007 Sprite(const ImageFrame *frames[], uint8_t foregroundColor) : 00008 _frames(frames), 00009 _frameCount(0), 00010 _frameIndex(0), 00011 _foregroundColor(foregroundColor) 00012 { 00013 for(;; _frameCount++) 00014 { 00015 if (frames[_frameCount] == NULL) break; 00016 } 00017 00018 } 00019 00020 void animate() 00021 { 00022 _frameIndex = (_frameIndex + 1) % _frameCount; 00023 } 00024 00025 uint8_t* getBits(int row) const 00026 { 00027 return _frames[_frameIndex]->getBits(row); 00028 } 00029 00030 inline uint16_t getForegroundColor() const { return _foregroundColor; } 00031 00032 private: 00033 const ImageFrame **_frames; 00034 uint8_t _frameCount; 00035 uint8_t _frameIndex; 00036 uint8_t _foregroundColor; 00037 }; 00038 00039 #endif //__SPRITE_H__ 00040
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