Platform game written for the GHI/OutrageousCircuits RETRO game device. Navigate the caves collecting all the pickups and avoiding the creatures and haunted mine carts that patrol the caves. Oh and remember to watch out for the poisonous plants... This game demonstrates the ability to have multiple animated sprites where the sprites can overlap the background environment. See how the player moves past the fence and climbs the wall in the 3rd screen.
SoundBlock.cpp
00001 #include "mbed.h" 00002 #include "Fix16.h" 00003 #include "SoundBlock.h" 00004 00005 SoundBlock::SoundBlock(ToneType toneType, uint16_t stepCount, uint16_t stepDuration, uint16_t pitch, int16_t pitchSlide, uint8_t duty, int8_t dutySlide) 00006 { 00007 initialize(toneType, stepCount, stepDuration, pitch, pitchSlide, duty, dutySlide); 00008 } 00009 00010 SoundBlock::SoundBlock(ToneType toneType, uint16_t stepCount, uint16_t stepDuration) 00011 { 00012 initialize(toneType, stepCount, stepDuration, 0, 0, 128, 0); 00013 } 00014 00015 SoundBlock::SoundBlock() {} 00016 00017 void SoundBlock::initialize(ToneType toneType, uint16_t stepCount, uint16_t stepDuration, uint16_t pitch, int16_t pitchSlide, uint8_t duty, int8_t dutySlide) 00018 { 00019 _toneType = toneType; 00020 00021 _stepCount = stepCount; 00022 _stepDuration = stepDuration; 00023 _pitch = fix16_from(pitch); 00024 _pitchSlide = fix16_from(pitchSlide); 00025 _duty = duty; 00026 _dutySlide = dutySlide; 00027 } 00028
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