Platform game written for the GHI/OutrageousCircuits RETRO game device. Navigate the caves collecting all the pickups and avoiding the creatures and haunted mine carts that patrol the caves. Oh and remember to watch out for the poisonous plants... This game demonstrates the ability to have multiple animated sprites where the sprites can overlap the background environment. See how the player moves past the fence and climbs the wall in the 3rd screen.
Screen3.h
00001 #ifndef __SCREEN3_H__ 00002 #define __SCREEN3_H__ 00003 00004 class Screen3 : public Scene 00005 { 00006 public: 00007 Screen3() : 00008 _player(), 00009 _enemy1(2, PatrollingEnemy::UpDown), 00010 _enemy2(2, PatrollingEnemy::UpDown) 00011 { 00012 Game::Surface.clearScreen(); 00013 00014 addGameObject(&_enemy1); 00015 addGameObject(&_enemy2); 00016 addGameObject(&_player); 00017 00018 restartScreen(); 00019 } 00020 00021 virtual void restartScreen() 00022 { 00023 _player.setStartPosition(136, 96); 00024 _enemy1.setStartPosition(24, 16); 00025 _enemy2.setStartPosition(88, 32); 00026 00027 setPosition(0, 8); 00028 setMap(Maps::Screen3, 20, 15, blocks, sprites); 00029 00030 Scene::restartScreen(); 00031 } 00032 00033 private: 00034 Player _player; 00035 PatrollingEnemy _enemy1; 00036 PatrollingEnemy _enemy2; 00037 }; 00038 00039 #endif //__SCREEN3_H__
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