Platform game written for the GHI/OutrageousCircuits RETRO game device. Navigate the caves collecting all the pickups and avoiding the creatures and haunted mine carts that patrol the caves. Oh and remember to watch out for the poisonous plants... This game demonstrates the ability to have multiple animated sprites where the sprites can overlap the background environment. See how the player moves past the fence and climbs the wall in the 3rd screen.
Rect.h
00001 #ifndef __RECT_H__ 00002 #define __RECT_H__ 00003 00004 #include <algorithm> 00005 00006 struct Rect 00007 { 00008 uint8_t left; 00009 uint8_t top; 00010 uint8_t right; 00011 uint8_t bottom; 00012 00013 Rect() : 00014 left(0), 00015 top(0), 00016 right(0), 00017 bottom(0) 00018 { 00019 } 00020 00021 Rect(uint8_t l, uint8_t t, uint8_t w, uint8_t h) : 00022 left(l), 00023 top(t), 00024 right(l + (w - 1)), 00025 bottom(t + (h - 1)) 00026 { 00027 } 00028 00029 Rect Intersection(Rect &rect) 00030 { 00031 uint8_t x1 = max(left, rect.left); 00032 uint8_t y1 = max(top, rect.top); 00033 uint8_t x2 = min(right, rect.right); 00034 uint8_t y2 = min(bottom, rect.bottom); 00035 00036 return Rect(x1, y1, x2, y2); 00037 } 00038 00039 inline uint8_t getWidth() const { return right - left; } 00040 inline uint8_t getHeight() const { return bottom - top; } 00041 }; 00042 00043 #endif //__RECT_H__
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