Platform game written for the GHI/OutrageousCircuits RETRO game device. Navigate the caves collecting all the pickups and avoiding the creatures and haunted mine carts that patrol the caves. Oh and remember to watch out for the poisonous plants... This game demonstrates the ability to have multiple animated sprites where the sprites can overlap the background environment. See how the player moves past the fence and climbs the wall in the 3rd screen.
Point.h
00001 #ifndef __POINT_H__ 00002 #define __POINT_H__ 00003 struct Point 00004 { 00005 uint8_t X; 00006 uint8_t Y; 00007 00008 Point() : 00009 X(0), 00010 Y(0) 00011 { 00012 } 00013 00014 Point(uint8_t x, uint8_t y) : 00015 X(x), 00016 Y(y) 00017 { 00018 } 00019 00020 inline bool operator==(const Point &rhs) 00021 { 00022 return X == rhs.X && Y == rhs.Y; 00023 } 00024 00025 inline bool operator!=(const Point &rhs) 00026 { 00027 return !(*this == rhs); 00028 } 00029 }; 00030 #endif //__POINT_H__
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