Platform game written for the GHI/OutrageousCircuits RETRO game device. Navigate the caves collecting all the pickups and avoiding the creatures and haunted mine carts that patrol the caves. Oh and remember to watch out for the poisonous plants... This game demonstrates the ability to have multiple animated sprites where the sprites can overlap the background environment. See how the player moves past the fence and climbs the wall in the 3rd screen.

Dependencies:   mbed

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Show/hide line numbers GameEngine.h Source File

GameEngine.h

00001 #ifndef __GAMEENGINE_H__
00002 #define __GAMEENGINE_H__
00003 
00004 #include "mbed.h"
00005 #include "Bitmap4bpp.h"
00006 #include "LCD_ST7735.h"
00007 #include "Color565.h"
00008 #include "font_IBM.h"
00009 
00010 #include "Point.h"
00011 #include "Rect.h"
00012 #include "GameInput.h"
00013 #include "ImageFrame.h"
00014 #include "Block.h"
00015 #include "Sprite.h"
00016 #include "GameObject.h"
00017 #include "Fix16.h"
00018 #include "SoundBlock.h"
00019 #include "Scene.h"
00020 #include "Game.h"
00021 
00022 
00023 #endif //__GAMEENGINE_H__
00024