Platform game written for the GHI/OutrageousCircuits RETRO game device. Navigate the caves collecting all the pickups and avoiding the creatures and haunted mine carts that patrol the caves. Oh and remember to watch out for the poisonous plants... This game demonstrates the ability to have multiple animated sprites where the sprites can overlap the background environment. See how the player moves past the fence and climbs the wall in the 3rd screen.
Bitmap4bpp.h
00001 #ifndef __BITMAP4BPP_H__ 00002 #define __BITMAP4BPP_H__ 00003 00004 class Bitmap4bpp 00005 { 00006 public: 00007 Bitmap4bpp(uint16_t width, uint16_t height); 00008 ~Bitmap4bpp(); 00009 00010 inline uint16_t getWidth() { return _width; } 00011 inline uint16_t getHeight() { return _height; } 00012 inline uint16_t getStride() { return _stride; } 00013 00014 inline uint8_t *getBitmapData() { return _pBitmapData; } 00015 00016 void clear(); 00017 private: 00018 uint16_t _width; 00019 uint16_t _height; 00020 uint16_t _stride; 00021 uint8_t *_pBitmapData; 00022 }; 00023 00024 #endif //__BITMAP4BPP_H__
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