A simple yet powerful library for controlling graphical displays. Multiple display controllers are supported using inheritance.
Dependents: mbed_rifletool Hexi_Bubble_Game Hexi_Catch-the-dot_Game Hexi_Acceleromagnetic_Synth
Image.h
00001 /* NeatGUI Library 00002 * Copyright (c) 2013 Neil Thiessen 00003 * 00004 * Licensed under the Apache License, Version 2.0 (the "License"); 00005 * you may not use this file except in compliance with the License. 00006 * You may obtain a copy of the License at 00007 * 00008 * http://www.apache.org/licenses/LICENSE-2.0 00009 * 00010 * Unless required by applicable law or agreed to in writing, software 00011 * distributed under the License is distributed on an "AS IS" BASIS, 00012 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00013 * See the License for the specific language governing permissions and 00014 * limitations under the License. 00015 */ 00016 00017 #ifndef IMAGE_H 00018 #define IMAGE_H 00019 00020 #include "mbed.h" 00021 00022 /** Image abstract class. 00023 * Used as a base class for image objects. 00024 */ 00025 class Image 00026 { 00027 public: 00028 /** Create an Image object with the specified width and height 00029 * 00030 * @param w The image width. 00031 * @param h The image height. 00032 */ 00033 Image(int w, int h); 00034 00035 /** Get the pixel at the specified coordinates 00036 * 00037 * @param x The X coordinate. 00038 * @param y The Y coordinate. 00039 * 00040 * @returns The color of the pixel as a 32-bit ARGB value. 00041 */ 00042 virtual unsigned int pixel(int x, int y) = 0; 00043 00044 /** Get the image width 00045 * 00046 * @returns The image width. 00047 */ 00048 int width(); 00049 00050 /** Get the image height 00051 * 00052 * @returns The image height. 00053 */ 00054 int height(); 00055 00056 protected: 00057 //The image width/height 00058 int m_Width, m_Height; 00059 }; 00060 00061 #endif
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